

But I don’t begrudge those who feel it’s getting a little long in the tooth. For every couple of rooms where you need to use your ingenuity to control the battle, there will be a bit where it’s advisable to fall back on the old “lure out one guy at a time and pick them off” tactic. There are, mind you, a whole lot of ambush situations throughout this towering level’s ashen and industrial confines.

It’s a DLC which rewards a certain amount of lateral thinking, rather than those who wade in unaided. In fact, it’s something of a puzzle room.Ĭrown of the Old Iron King presents several situations where leading powder barrel toting hollows into a crowded room (particularly one featuring an enemy who gushes fire) can be the answer to all your problems. Presented with a relatively tight room stuffed with armoured hollows, a buff-emitting totem and a large, lava-spurting ogre of a foe, there will be those who claim it to be an example of lazy, artificial challenge.

This latest expansion to Dark Souls 2 dabbles a little in the murkier realms of added difficulty, but for the majority of its five or six hour running time Crown of the Old Iron King is an example of From upping the ante in the correct fashion. The Iron King has one or two problems with emissions.
